A-grade Armor
Current A-grade armor sets, their bonuses and set enchantment effects.
Heavy armor
| Icon | Set | Current bonuses |
|---|---|---|
| Dark Crystal Heavy | P. Atk. +6%; Atk. Spd. +5%; Accuracy +3; Speed +4; STR +2; CON -2; P. Def. -6%; with Dark Crystal Shield: Shield Defense Rate +10% | |
| Tallum Heavy | P. Def. +10%; Max HP +350; received healing +5%; HP Recovery +5%; Poison and Bleed Resistance +50%; P. Atk. -5%; with Dark Crystal Shield: Shield Defense Rate +24% |
Light armor
| Icon | Set | Current bonuses |
|---|---|---|
| Dark Crystal Light | P. Atk. +7%; Atk. Spd. +4%; Accuracy +3; Evasion +3; STR +1; DEX +1; CON -2; P. Def. -8%; M. Def. -5% | |
| Tallum Light | P. Def. +8%; M. Def. +8%; Vampiric Rage +3%; Max MP +222; MP Recovery +8%; Stun Resistance +50%; P./M. Atk. -5% |
Robe armor
| Icon | Set | Current bonuses |
|---|---|---|
| Dark Crystal Robe | M. Atk. +10%; Casting Spd. +10%; Magic Critical Power +20; Speed +7; INT +2; MEN -2; P. Def. -10%; M. Def. -5% | |
| Tallum Robe | P. Def. +10%; M. Def. +10%; Casting Spd. +15%; Max MP +240; MP Recovery +8%; Stun Resistance +50%; M. Atk. -7% |
Set enchantment bonuses
An additional effect is unlocked when every required piece of the set is enchanted to at least the listed value.
Heavy armor
| Milestone | Additional effect |
|---|---|
| +6 | Max HP/CP +2%; P. Def. +2% |
| +10 | Max HP/CP +4%; P. Def. +3%; M. Def. +2%; Stun Resistance +5% |
| +12 | Max HP/CP +6%; P. Def. +4%; M. Def. +3%; received critical damage -3%; crowd-control resistance +5% |
Light armor
| Milestone | Additional effect |
|---|---|
| +6 | Max HP/MP +2%; P./M. Def. +1.5%; Evasion +1 |
| +10 | Max HP/MP +4%; P./M. Def. +2.5%; Evasion +2; Speed +2 |
| +12 | Max HP/MP +6%; P./M. Def. +4%; Evasion +3; Speed +3; received critical damage -3% |
Robe armor
| Milestone | Additional effect |
|---|---|
| +6 | Max HP/MP +2%; P./M. Def. +2% |
| +10 | Max HP/MP +4%; P. Def. +3.5%; M. Def. +3%; skill MP consumption -2% |
| +12 | Max HP/MP +6%; P. Def. +5%; M. Def. +4%; skill MP consumption -4%; crowd-control resistance +5% |