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Epic Jewelry

ZENITH Epic Jewelry

Below are the current bonuses for every epic jewelry enchantment level, from +0 to +5. Unique effects appear at +3 and become stronger at higher levels.

Obtaining epic jewelry

IconItemAcquisition methods
Ring of Queen AntSpecial Crafting / Queen Ant
Earring of OrfenSpecial Crafting / Orfen
Ring of CoreSpecial Crafting / Core
Earring of ZakenSpecial Crafting / Zaken
Ring of BaiumSpecial Crafting / Baium
Earring of AntharasSpecial Crafting / Antharas
Necklace of FrintezzaSpecial Crafting / Frintezza

Ring of Queen Ant

IconBonusesEnchantment
Max MP +9; P. Atk. +1%; M. Atk. +2%; Physical critical power +15%; Magic critical power +3%; Magic skill power +0%; Poison resistance +10%; Hold resistance +8%.+0
Max MP +12; P. Atk. +1.25%; M. Atk. +3%; Physical critical power +15%; Magic critical power +4%; Magic skill power +0.25%; Poison resistance +12%; Hold resistance +9%.+1
Max MP +15; P. Atk. +1.5%; M. Atk. +4%; Physical critical power +15%; Magic critical power +5%; Magic skill power +0.5%; Poison resistance +14%; Hold resistance +10%.+2
Max MP +21; P. Atk. +1.5%; M. Atk. +4.5%; Physical critical power +15%; Magic critical power +6%; Magic skill power +0.75%; Poison resistance +16%; Hold resistance +11%. 🟠 UNIQUE EFFECT — “Queen’s Rage”: a physical or magic critical hit increases physical and magic critical power by 4% for 10 sec. Cooldown: 45 sec.+3
Max MP +30; P. Atk. +2%; M. Atk. +5%; Physical critical power +15%; Magic critical power +7%; Magic skill power +1%; Poison resistance +18%; Hold resistance +13%. 🟠 UNIQUE EFFECT — “Queen’s Rage”: a physical or magic critical hit increases physical and magic critical power by 6% for 12 sec. Cooldown: 40 sec.+4
Max MP +50; P. Atk. +2.5%; M. Atk. +6%; Physical critical power +15%; Magic critical power +8%; Magic skill power +1.5%; Poison resistance +20%; Hold resistance +15%. 🟠 UNIQUE EFFECT — “Queen’s Rage”: a physical or magic critical hit increases physical and magic critical power by 8% for 15 sec. Cooldown: 35 sec.+5

Earring of Orfen

IconBonusesEnchantment
Max MP +19; Max MP +5%; MP recovery +12%; MP consumption −4%; Hold resistance +10%; Mental attack resistance +8%.+0
Max MP +22; Max MP +6%; MP recovery +14%; MP consumption −4.5%; Hold resistance +12%; Mental attack resistance +9%.+1
Max MP +25; Max MP +7%; MP recovery +16%; MP consumption −5%; Hold resistance +14%; Mental attack resistance +10%.+2
Max MP +31; Max MP +8%; MP recovery +19%; MP consumption −6%; Hold resistance +16%; Mental attack resistance +11%. 🟠 UNIQUE EFFECT — “Mana Spores”: while in combat, restores 15% MP when MP falls below 30%. Cooldown: 120 sec.+3
Max MP +40; Max MP +9%; MP recovery +22%; MP consumption −7%; Hold resistance +18%; Mental attack resistance +13%. 🟠 UNIQUE EFFECT — “Mana Spores”: while in combat, restores 20% MP when MP falls below 30%. Cooldown: 105 sec.+4
Max MP +80; Max MP +10%; MP recovery +25%; MP consumption −8%; Hold resistance +20%; Mental attack resistance +15%. 🟠 UNIQUE EFFECT — “Mana Spores”: while in combat, restores 25% MP when MP falls below 30%. Cooldown: 90 sec.+5

Ring of Core

IconBonusesEnchantment
Max MP +9; P. Def. +3%; M. Def. +1%; Max HP +0%; Physical critical damage received −0%; Mental attack resistance +10%; Sleep resistance +8%.+0
Max MP +12; P. Def. +3.5%; M. Def. +1.5%; Max HP +0.75%; Physical critical damage received −1%; Mental attack resistance +12%; Sleep resistance +9%.+1
Max MP +15; P. Def. +4%; M. Def. +2%; Max HP +1.5%; Physical critical damage received −2%; Mental attack resistance +14%; Sleep resistance +10%.+2
Max MP +21; P. Def. +4.5%; M. Def. +2%; Max HP +2%; Physical critical damage received −3%; Mental attack resistance +16%; Sleep resistance +11%. 🟠 UNIQUE EFFECT — “Core Barrier”: receiving a physical critical hit increases P. Def. by 10% and reduces damage from the next physical critical hit by 5% for 10 sec. Cooldown: 45 sec.+3
Max MP +30; P. Def. +5%; M. Def. +2.5%; Max HP +2.5%; Physical critical damage received −4%; Mental attack resistance +18%; Sleep resistance +13%. 🟠 UNIQUE EFFECT — “Core Barrier”: receiving a physical critical hit increases P. Def. by 13% and reduces damage from the next physical critical hit by 7% for 12 sec. Cooldown: 40 sec.+4
Max MP +60; P. Def. +6%; M. Def. +3%; Max HP +3%; Physical critical damage received −5%; Mental attack resistance +20%; Sleep resistance +15%. 🟠 UNIQUE EFFECT — “Core Barrier”: receiving a physical critical hit increases P. Def. by 16% and reduces damage from the next physical critical hit by 10% for 15 sec. Cooldown: 35 sec.+5

Earring of Zaken

IconBonusesEnchantment
Max MP +22; Healing received +6%; HP recovery +10%; MP consumption +0%; Vampiric effect +3%; Bleed resistance +15%; Stun resistance +10%; Mental attack resistance +10%.+0
Max MP +25; Healing received +6.5%; HP recovery +12%; MP consumption −1%; Vampiric effect +3.25%; Bleed resistance +17%; Stun resistance +11%; Mental attack resistance +11%.+1
Max MP +28; Healing received +7%; HP recovery +14%; MP consumption −2%; Vampiric effect +3.5%; Bleed resistance +19%; Stun resistance +12%; Mental attack resistance +12%.+2
Max MP +34; Healing received +8%; HP recovery +16%; MP consumption −3%; Vampiric effect +4%; Bleed resistance +21%; Stun resistance +13%; Mental attack resistance +13%. 🟠 UNIQUE EFFECT — “Zaken’s Feast”: restores 15% HP when direct enemy damage lowers HP below 30%. Cooldown: 120 sec.+3
Max MP +45; Healing received +9%; HP recovery +18%; MP consumption −4%; Vampiric effect +4.5%; Bleed resistance +23%; Stun resistance +14%; Mental attack resistance +14%. 🟠 UNIQUE EFFECT — “Zaken’s Feast”: restores 20% HP when direct enemy damage lowers HP below 30%. Cooldown: 105 sec.+4
Max MP +100; Healing received +10%; HP recovery +20%; MP consumption −5%; Vampiric effect +5%; Bleed resistance +25%; Stun resistance +15%; Mental attack resistance +15%. 🟠 UNIQUE EFFECT — “Zaken’s Feast”: restores 25% HP when direct enemy damage lowers HP below 30%. Cooldown: 90 sec.+5

Ring of Baium

IconBonusesEnchantment
Max MP +15; P. Atk. +2%; M. Atk. +4%; Attack speed +2%; Casting speed +2%; Physical critical power +4%; Physical and magic skill power +0%; Stun resistance +8%; Hold resistance +8%.+0
Max MP +18; P. Atk. +2.5%; M. Atk. +5%; Attack speed +2.5%; Casting speed +2.5%; Physical critical power +4.5%; Physical and magic skill power +0.5%; Stun resistance +9%; Hold resistance +9%.+1
Max MP +21; P. Atk. +3%; M. Atk. +6%; Attack speed +3%; Casting speed +3%; Physical critical power +5%; Physical and magic skill power +1%; Stun resistance +10%; Hold resistance +10%.+2
Max MP +27; P. Atk. +3%; M. Atk. +6%; Attack speed +3%; Casting speed +3%; Physical critical power +5%; Physical and magic skill power +2%; Stun resistance +12%; Hold resistance +12%. 🟠 UNIQUE EFFECT — “Baium’s Will”: attacks grant 1 charge, no more than once per second. At 8 charges, P. Atk. increases by 5% and M. Atk. by 10% for 10 sec. Cooldown: 45 sec.+3
Max MP +35; P. Atk. +3.5%; M. Atk. +7%; Attack speed +3.5%; Casting speed +3.5%; Physical critical power +5.5%; Physical and magic skill power +2.5%; Stun resistance +13%; Hold resistance +13%. 🟠 UNIQUE EFFECT — “Baium’s Will”: attacks grant 1 charge, no more than once per second. At 7 charges, P. Atk. increases by 6% and M. Atk. by 12% for 12 sec. Cooldown: 40 sec.+4
Max MP +80; P. Atk. +4%; M. Atk. +8%; Attack speed +4%; Casting speed +4%; Physical critical power +6%; Physical and magic skill power +3%; Stun resistance +15%; Hold resistance +15%. 🟠 UNIQUE EFFECT — “Baium’s Will”: attacks grant 1 charge, no more than once per second. At 6 charges, P. Atk. increases by 8% and M. Atk. by 16% for 15 sec. Cooldown: 35 sec.+5

Earring of Antharas

IconBonusesEnchantment
Max MP +28; Healing received +8%; MP consumption −4%; Vampiric effect +3%; Earth resistance +15%; Bleed resistance +20%; Stun resistance +15%; Mental attack resistance +15%.+0
Max MP +31; Healing received +8.5%; MP consumption −4.5%; Vampiric effect +3.25%; Earth resistance +15%; Bleed resistance +22%; Stun resistance +16%; Mental attack resistance +16%.+1
Max MP +34; Healing received +9%; MP consumption −5%; Vampiric effect +3.5%; Earth resistance +15%; Bleed resistance +24%; Stun resistance +17%; Mental attack resistance +17%.+2
Max MP +40; Healing received +9%; MP consumption −6%; Vampiric effect +4%; Earth resistance +15%; Bleed resistance +26%; Stun resistance +18%; Mental attack resistance +18%. 🟠 UNIQUE EFFECT — “Antharas’s Will”: after receiving a control effect, resistance to debuffs increases by 30% for 8 sec. Cooldown: 45 sec.+3
Max MP +50; Healing received +10%; MP consumption −7%; Vampiric effect +4.5%; Earth resistance +15%; Bleed resistance +28%; Stun resistance +19%; Mental attack resistance +19%. 🟠 UNIQUE EFFECT — “Antharas’s Will”: after receiving a control effect, resistance to debuffs increases by 40% for 10 sec. Cooldown: 40 sec.+4
Max MP +120; Healing received +10%; MP consumption −8%; Vampiric effect +5%; Earth resistance +15%; Bleed resistance +30%; Stun resistance +20%; Mental attack resistance +20%. 🟠 UNIQUE EFFECT — “Antharas’s Will”: after receiving a control effect, resistance to debuffs increases by 50% for 12 sec. Cooldown: 35 sec.+5

Necklace of Frintezza

IconBonusesEnchantment
Max MP +29; Max HP and MP +0%; Physical and magic skill power +2%; Skill cooldown −4%; Damage reflection +3%; Dark resistance +15%; Sleep resistance +8%; Paralysis resistance +8%.+0
Max MP +33; Max HP and MP +1%; Physical and magic skill power +2.25%; Skill cooldown −4.5%; Damage reflection +3.5%; Dark resistance +15%; Sleep resistance +9%; Paralysis resistance +9%.+1
Max MP +36; Max HP and MP +2%; Physical and magic skill power +2.5%; Skill cooldown −5%; Damage reflection +4%; Dark resistance +15%; Sleep resistance +10%; Paralysis resistance +10%.+2
Max MP +44; Max HP and MP +2.5%; Physical and magic skill power +3%; Skill cooldown −5%; Damage reflection +4%; Dark resistance +15%; Sleep resistance +11%; Paralysis resistance +11%. 🟠 UNIQUE EFFECT — “Frintezza’s Requiem”: when direct enemy damage lowers HP below 40%, reflects applicable physical and magic skills and 20% of normal melee attack damage for 3 sec. Cooldown: 90 sec.+3
Max MP +65; Max HP and MP +3%; Physical and magic skill power +3.5%; Skill cooldown −6%; Damage reflection +5%; Dark resistance +15%; Sleep resistance +13%; Paralysis resistance +13%. 🟠 UNIQUE EFFECT — “Frintezza’s Requiem”: when direct enemy damage lowers HP below 40%, reflects applicable physical and magic skills and 25% of normal melee attack damage for 4 sec. Cooldown: 75 sec.+4
Max MP +100; Max HP and MP +4%; Physical and magic skill power +4%; Skill cooldown −8%; Damage reflection +6%; Dark resistance +15%; Sleep resistance +15%; Paralysis resistance +15%. 🟠 UNIQUE EFFECT — “Frintezza’s Requiem”: when direct enemy damage lowers HP below 40%, reflects applicable physical and magic skills and 30% of normal melee attack damage for 5 sec. Cooldown: 60 sec.+5
Epic Jewelry | ZENITH Wiki