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Weapons

ZENITH — Weapons

The basic weapon characteristics follow the familiar Interlude system. The project’s main change is a set of additional effects unlocked at specific enchantment levels.

Weapon enchantmentAccuracyPhysical and magical skill powerAttack and Casting SpeedSkill MP ConsumptionPvE Damage
+0…+5—————
+6…+9+1——−2%—
+10…+15+2+2%+2%−3%—
+16+4+5%+3%−5%+5%

The bonuses apply only while the enchanted weapon is equipped. The table shows the total values for each threshold: for example, at +10 the +6 bonuses are replaced by the +10 effects rather than added to them.

The regular P. Atk. and M. Atk. increase from each enchantment level remains unchanged and works separately from the additional effects listed above.

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