Weapons
The basic weapon characteristics follow the familiar Interlude system. The project’s main change is a set of additional effects unlocked at specific enchantment levels.
| Weapon enchantment | Accuracy | Physical and magical skill power | Attack and Casting Speed | Skill MP Consumption | PvE Damage |
|---|---|---|---|---|---|
| +0…+5 | — | — | — | — | — |
| +6…+9 | +1 | — | — | −2% | — |
| +10…+15 | +2 | +2% | +2% | −3% | — |
| +16 | +4 | +5% | +3% | −5% | +5% |
The bonuses apply only while the enchanted weapon is equipped. The table shows the total values for each threshold: for example, at +10 the +6 bonuses are replaced by the +10 effects rather than added to them.
The regular P. Atk. and M. Atk. increase from each enchantment level remains unchanged and works separately from the additional effects listed above.