Class Rework
New skills and targeted class changes on the ZENITH server.
We preserve the familiar Interlude class foundation and expand it with targeted improvements. New skills strengthen each class identity, add missing options for solo and party play, and do not turn every class into the same fighter.
General changes
- Class symbols and magic fields no longer require Battle Force and Spell Force to cast. The owner applies this skill independently.
- Physical symbols consume 3 Spirit Ores, magical and support fields - 5 Spirit Ores.
- Summoning servitors and cubics now uses Spirit Ore instead of crystals. Spirit Ore is consumed only when summoning; keeping a servitor active requires no additional resources.
- Additional learning levels have been added to selected attack skills. Skill levels, effects and SP costs are listed below under the relevant classes.
- Each profession receives a new active buff, passive enhancement, and mobility. A separate new combat skill is added only to those classes that really need it.
- The Maestro (Warsmith) class has been completely removed from the server. It cannot be created or played; Fortune Seeker (Spoiler) is the only available Dwarven class.
Human Fighter
Duelist
Changed skills
- Double Sonic Slash: added skill level 32, learned at character level 76. Triple Sonic Slash: added skill level 23, learned at character level 76.
- Sonic Buster and Sonic Storm hit up to 8 monsters or up to 4 players.
- Symbol of Energy is self-applied and no longer requires Battle Force.
| Skill | Level | Effects | SP |
|---|---|---|---|
| 32 — character level 76 | Strikes a single target with sonic energy. Power: 3360. Requires dual swords and 3 Sonic charges. | 10 000 000 | |
| 23 — character level 76 | Delivers a powerful sonic strike to a single target. Power: 4480. Requires dual swords and 4 Sonic charges. | 10 000 000 |
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly enhances physical skills with dual swords. Hits with Sonic skills periodically grant Sonic Charge. Duration 15 sec. Physical skill damage +6%. A charge can be gained at most once every 3 sec. | 153 000 | |
| 2 - level 72 | Duration 18 sec. Physical skill damage +9%. | 800 000 | |
| 3 - level 80 | Duration 20 sec. Physical skill damage +12%. | 150 000 000 | |
| 1 – level 40 | Normal critical hits with dual swords can grant Sonic Charge. Chance to gain a Sonic Charge from a normal critical hit with dual swords: 20%. A charge can be gained at most once every 2 sec. | 33 000 | |
| 2 - level 55 | Chance to gain a Sonic Charge from a normal critical hit with dual swords: 25%. | 132 000 | |
| 3 - level 70 | Chance to gain a Sonic Charge from a normal critical hit with dual swords: 30%. | 620 000 | |
| 4 - level 78 | Chance to gain a Sonic Charge from a normal critical hit with dual swords: 35%. Maximum Sonic Charges: 8. | 16 000 000 | |
| 1 - level 52 | Quickly moves to the selected enemy, gives 1 Sonic Charge and begins a normal attack. The dash itself does not cause damage. Dash distance: 450. Unavailable while movement is disabled or inside a peace zone. Minimum distance to the target: 200. | 99 000 | |
| 2 - level 68 | Dash distance: 600. Minimum distance to the target: 150. | 480 000 | |
| 1 - level 43 | Deals a single physical strike with dual swords, consumes 2 Sonic Charge and can disarm the target. Power: 1500. Disarm: 5 sec. in PvE / 2.5 sec. in PvP. Does not affect raid creatures. | 36 000 | |
| 2 - level 55 | Power: 2700. | 132 000 | |
| 3 - level 67 | Power: 4200. | 460 000 | |
| 4 - level 76 | Power: 6200. | 10 000 000 |
Dreadnought
Changed skills
- Polearm Mastery receives separate target limits for PvE and PvP.
- Whirlwind becomes a stable and inexpensive bulk skill to farm.
- Thunder Storm and Shock Stomp no longer extend each other's stun.
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly enhances skills with a spear and increases the number of monsters hit, but reduces movement speed by 10. Duration: 15 sec. Polearm skill power: +5%. Monster target limit: +1. | 173 000 | |
| 2 - level 72 | Duration: 18 sec. Polearm skill power: +8%. Monster target limit: +2. | 1 200 000 | |
| 3 - level 80 | Duration: 20 sec. Polearm skill power: +10%. Monster target limit: +2. | 150 000 000 | |
| 1 – level 40 | Increases damage to secondary PvE targets when attacking with a spear and reduces the MP consumption of specialized skills. Secondary targets receive at least 75% of the main damage. | 39 000 | |
| 2 - level 55 | Damage to secondary monsters with a polearm: at least 80% of primary-target damage. Polearm skill MP cost: −3%. | 154 000 | |
| 3 - level 70 | Damage to secondary monsters with a polearm: at least 85% of primary-target damage. Polearm skill MP cost: −5%. | 780 000 | |
| 4 - level 78 | Damage to secondary monsters with a polearm: at least 90% of primary-target damage. Polearm skill MP cost: −7%. | 12 800 000 | |
| 1 - level 52 | Quickly moves to the selected enemy and begins a normal attack. The dash itself does not cause damage or stun. Dash distance: 450. Unavailable while movement is disabled or inside a peace zone. Minimum distance to the target: 200. | 150 000 | |
| 2 - level 68 | Dash distance: 600. Minimum distance to the target: 150. | 700 000 | |
| 1 - level 43 | Inflicts a powerful single blow with a spear and causes bleeding. Dreadnought deals 5% more skill damage to a bleeding target. Power: 1700. Bleeding: 120. Bleeding drains 120 HP every 2 sec. Duration: 8 sec. in PvE / 4 sec. in PvP. | 45 000 | |
| 2 - level 55 | Power: 3400. Bleeding: 220. Bleeding drains 220 HP every 2 sec. Duration: 8 sec. in PvE / 4 sec. in PvP. | 154 000 | |
| 3 - level 67 | Power: 6000. Bleeding: 360. Bleeding drains 360 HP every 2 sec. Duration: 8 sec. in PvE / 4 sec. in PvP. | 600 000 | |
| 4 - level 76 | Power: 9000. Bleeding: 520. Bleeding drains 520 HP every 2 sec. Duration: 8 sec. in PvE / 4 sec. in PvP. | 10 000 000 |
Phoenix Knight
Changed skills
- Aggression and Aura of Hate hold monsters more reliably without increasing control in PvP.
- Shield Slam retains its role as a single interrupt.
- Symbol of Defense is applied independently and no longer requires Battle Force.
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly strengthens the shield and increases the effectiveness of received treatment. Duration: 15 sec. Shield defence: +15%. Shield block chance: +8%. Healing received: +5%. | 142 000 | |
| 2 - level 72 | Duration: 18 sec. Shield defence: +22%. Shield block chance: +12%. Healing received: +7%. | 760 000 | |
| 3 - level 80 | Duration: 20 sec. Shield defence: +30%. Shield block chance: +16%. Healing received: +10%. | 150 000 000 | |
| 1 – level 40 | Successful blocks with a shield accumulate up to 3 Guard. Radiant Tribunal consumes 3 charges and restores HP. HP restored by an empowered Radiant Tribunal: 3% of maximum HP. Guard charges are gained at most once every 2 sec. and last 15 sec. | 36 000 | |
| 2 - level 55 | HP restored by an empowered Radiant Tribunal: 4% of maximum HP. | 138 000 | |
| 3 - level 70 | HP restored by an empowered Radiant Tribunal: 5% of maximum HP. | 580 000 | |
| 4 - level 78 | HP restored by an empowered Radiant Tribunal: 6% of maximum HP. | 21 340 000 | |
| 1 - level 52 | Pulls the targeted enemy towards the knight and can slow him down. Cast range: 500. Unavailable while movement is disabled or inside a peace zone. Reuse time against a player or player servitor: 32 sec. | 126 000 | |
| 2 - level 68 | Cast range: 600. Reuse time against a player or player servitor: 28 sec. | 520 000 | |
| 1 - level 43 | Deals massive physical damage to the selected target and enemies around it and helps hold off monsters. Damage is 15% higher against undead and demons. Power: 800. Up to 6 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 39 000 | |
| 2 - level 55 | Power: 1500. Up to 7 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 138 000 | |
| 3 - level 67 | Power: 2500. Up to 8 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 470 000 | |
| 4 - level 76 | Power: 4000. Up to 8 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 10 000 000 |
Hell Knight
Changed skills
- Dark Panther gains a limited boost from its owner's level and equipment.
- Shield Slam and Horror no longer form an endless chain of control.
- Shield of Revenge does not reflect burst or damage over time.
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly buffs Hell Knight and Dark Panther. Without a living panther, the owner receives only half the physical attack bonus. Duration 15 sec. Phys. Atk. +6%, Spd. Atk. +5%. | 141 000 | |
| 2 - level 72 | Duration 18 sec. Phys. Atk. +9%, Spd. Atk. +7%. | 750 000 | |
| 3 - level 80 | Duration 20 sec. Phys. Atk. +12%, Spd. Atk. +10%. | 150 000 000 | |
| 1 – level 40 | Successful blocks with a shield accumulate up to 3 Guard. Insane Crusher consumes 3 charges, takes additional damage and causes a panther attack. Bonus damage of an empowered Insane Crusher: +5%. Guard charges are gained at most once every 2 sec. and last 15 sec. | 30 000 | |
| 2 - level 55 | Bonus damage of an empowered Insane Crusher: +8%. | 138 000 | |
| 3 - level 70 | Bonus damage of an empowered Insane Crusher: +11%. | 550 000 | |
| 4 - level 78 | Bonus damage of an empowered Insane Crusher: +15%. | 21 340 000 | |
| 1 - level 52 | Pulls the targeted enemy towards the knight and can slow him down. Cast range: 500. Unavailable while movement is disabled or inside a peace zone. Reuse time against a player or player servitor: 32 sec. | 114 000 | |
| 2 - level 68 | Cast range: 600. Reuse time against a player or player servitor: 28 sec. | 520 000 | |
| 1 - level 43 | Deals physical damage to the main target and nearby enemies. Reduces the main target's physical and magical attacks by 8%. Power: 900. The primary target loses 8% P. Atk. and M. Atk. for 6 sec. in PvE / 3 sec. in PvP. Up to 5 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 36 000 | |
| 2 - level 55 | Power: 1700. Up to 6 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 138 000 | |
| 3 - level 67 | Power: 2900. Up to 7 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 480 000 | |
| 4 - level 76 | Power: 4600. Up to 7 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 10 000 000 |
Adventurer
Changed skills
- Backstab: added skill level 38, learned at character level 76. Deadly Blow: added skill level 38, learned at character level 76.
- Bluff makes one check to pass the effect.
- Mirage no longer triggers from damage over time.
| Skill | Level | Effects | SP |
|---|---|---|---|
| 38 — character level 76 | Strikes a target from behind with a dagger. Power: 5660. | 12 500 000 | |
| 38 — character level 76 | Delivers a powerful dagger strike to a single target. Power: 5660. | 12 500 000 |
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases evasion and the chance of a successful Blow from the side and front. Duration 12 sec. Evasion +5, Blow chance +10%. | 150 000 | |
| 2 - level 72 | Duration 14 sec. Evasion +7, Blow chance +15%. | 920 000 | |
| 3 - level 80 | Duration 16 sec. Evasion +10, Blow chance +20%. | 150 000 000 | |
| 1 – level 40 | After a successful Trick, Switch, Bluff or Dodge, the next Blow is boosted for 5 seconds. Damage of the next blow skill: +4%. Triggers at most once every 3 sec.; the enhancement lasts 5 sec. | 35 000 | |
| 2 - level 55 | Damage of the next blow skill: +6%. | 147 000 | |
| 3 - level 70 | Damage of the next blow skill: +8%. | 850 000 | |
| 4 - level 78 | Damage of the next blow skill: +10%. | 16 000 000 | |
| 1 - level 52 | Moves to the side or back of the selected target and increases the chance of the next Blow. Range 400. Chance of next Blow +10%. Unavailable while movement is disabled or inside a peace zone. Minimum distance: 100. The next-Blow enhancement lasts 4 sec. and applies only against the selected target. | 115 000 | |
| 2 - level 68 | Range 550. Chance of next Blow +15%. | 650 000 | |
| 1 - level 43 | Requires the selected target and deals massive physical damage to enemies around it. Power: 650. This skill's physical critical chance is capped at 10%. Up to 5 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 42 000 | |
| 2 - level 55 | Power: 1050. Up to 5 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 147 000 | |
| 3 - level 67 | Power: 1550. Up to 6 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 600 000 | |
| 4 - level 76 | Power: 2200. Up to 6 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 12 500 000 |
Sagittarius
Changed skills
- Double Shot: added skill level 38, learned at character level 76. Burst Shot: added skill level 32, learned at character level 76.
- Snipe replaces Deadeye Aim as a stronger effect and does not stack with it.
- Symbol of the Sniper is self-cast and no longer requires Battle Force.
| Skill | Level | Effects | SP |
|---|---|---|---|
| 38 — character level 76 | Fires two arrows at a single target. Power: 5050. | 12 500 000 | |
| 32 — character level 76 | Fires an arrow that hits enemies around the target. Power: 1260. | 12 500 000 |
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases the damage and range of bow skills. Significant movement removes the effect early. Duration: 15 sec. Bow skill damage: +6%. Bow skill range: +50. | 223 000 | |
| 2 - level 72 | Duration: 18 sec. Bow skill damage: +9%. Bow skill range: +75. | 1 340 000 | |
| 3 - level 80 | Duration: 20 sec. Bow skill damage: +12%. Bow skill range: +100. | 150 000 000 | |
| 1 – level 40 | After 2 sec. without moving, grants Aim, empowering the next offensive bow skill. Aim remains until you move or use the empowered skill. Damage of the next offensive bow skill: +4%. | 48 000 | |
| 2 - level 55 | Damage of the next offensive bow skill: +6%. | 213 000 | |
| 3 - level 70 | Damage of the next offensive bow skill: +8%. | 1 040 000 | |
| 4 - level 78 | Damage of the next offensive bow skill: +10%. | 32 000 000 | |
| 1 - level 52 | Jumps backwards without requiring a target and preserves an active Aim for up to 4 sec. Jump distance: 300. Unavailable while movement is disabled or inside a peace zone. Preserves an already active aim effect for at most 4 more sec., without extending its remaining duration. | 189 000 | |
| 2 - level 68 | Jump distance: 400. | 980 000 |
Human Mystic
Archmage
Changed skills
- Prominence: added skill level 29, learned at character level 76.
- Aura Flare and Aura Bolt retain their role as fast, close-range spells.
- Volcano is self-cast and no longer requires Spell Force.
| Skill | Level | Effects | SP |
|---|---|---|---|
| 29 — character level 76 | Attacks a single target with fire. Power: 112. | 15 000 000 |
Removed skills
- Spell Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly enhances fire skills, increasing their MP consumption by 10%. Duration: 15 sec. Fire skill damage: +8%. | 129 000 | |
| 2 - level 72 | Duration: 18 sec. Fire skill damage: +12%. | 880 000 | |
| 3 - level 80 | Duration: 20 sec. Fire skill damage: +16%. | 150 000 000 | |
| 1 – level 40 | Direct fire spells have a 25% chance to apply Kindling for 5 sec. The next Prominence against that target deals 6% more damage and consumes Kindling. | 32 000 | |
| 2 - level 55 | Chance to apply Kindling: 30%. Damage of the next Prominence against a target with Kindling: +8%. | 106 000 | |
| 3 - level 70 | Chance to apply Kindling: 35%. Damage of the next Prominence against a target with Kindling: +10%. | 520 000 | |
| 4 - level 78 | Chance to apply Kindling: 40%. Damage of the next Prominence against a target with Kindling: +12%. | 21 340 000 | |
| 1 - level 52 | Jumps backwards relative to the character's direction. A selected target is not required; The skill does not deal damage or remove negative effects. Jump distance: 300. Unavailable while movement is disabled or inside a peace zone. | 94 000 | |
| 2 - level 68 | Jump distance: 400. | 410 000 |
Soultaker
Changed skills
- Death Spike no longer requires Cursed Bone. Can be learned from level 40; initial power: 52.
- Corpse Burst retains the role of a mass attack that uses a corpse.
- Gehenna and Day of Doom are applied independently and no longer require Spell Force.
Removed skills
- Spell Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases physical defense and reduces damage taken from physical skills. Duration: 15 sec. P. Def.: +15%. Physical skill damage received: −3%. | 88 000 | |
| 2 - level 72 | Duration: 18 sec. P. Def.: +22%. Physical skill damage received: −4%. | 630 000 | |
| 3 - level 80 | Duration: 20 sec. P. Def.: +30%. Physical skill damage received: −5%. | 150 000 000 | |
| 1 – level 40 | The death of a regular monster nearby gives a Soul charge. Your next direct dark spell costs one charge and gets stronger. You can accumulate up to 3 charges. Damage of the next direct dark spell that consumes a Soul charge: +4%. A soul from a normal monster dying within 600 range can be gained once every 2 sec.; killing a player has a separate 15 sec. interval. Charges last 20 sec. | 32 000 | |
| 2 - level 55 | Damage of the next direct dark spell that consumes a Soul charge: +6%. | 82 000 | |
| 3 - level 70 | Damage of the next direct dark spell that consumes a Soul charge: +8%. | 380 000 | |
| 4 - level 78 | Damage of the next direct dark spell that consumes a Soul charge: +10%. | 16 000 000 | |
| 1 - level 52 | Jumps backwards relative to the character's direction. The selected target and corpse are not required; The skill does not cause damage. Jump distance: 300. Unavailable while movement is disabled or inside a peace zone. | 78 000 | |
| 2 - level 68 | Jump distance: 400. | 330 000 |
Arcana Lord
Changed skills
- Warrior Servitor and Final Servitor form one line and do not overlap at the same time.
- Blaze: added skill levels 9–12, learned at character levels 43, 55, 67, 76.
- Anti-Summoning Field is self-applied and no longer requires Spell Force.
| Skill | Level | Effects | SP |
|---|---|---|---|
| 9 — character level 43 | Attacks a single target with fire. Power: 55. | 39 000 | |
| 10 — character level 55 | Power: 72. | 105 000 | |
| 11 — character level 67 | Power: 92. | 500 000 | |
| 12 — character level 76 | Power: 112. | 10 000 000 |
Removed skills
- Spell Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases the physical attack and attack speed of the master and active servant, as well as the master's Arcane Claw. Duration: 15 sec. P. Atk.: +6%. Atk. Spd.: +5%. Arcane Claw damage: +5%. | 129 000 | |
| 2 - level 72 | Duration: 18 sec. P. Atk.: +9%. Atk. Spd.: +7%. Arcane Claw damage: +8%. | 1 070 000 | |
| 3 - level 80 | Duration: 20 sec. P. Atk.: +12%. Atk. Spd.: +10%. Arcane Claw damage: +10%. | 150 000 000 | |
| 1 – level 40 | If the master and servant take turns attacking the same target, both will attack for 5 seconds. take additional damage against it. Master and servitor damage against their shared target: +2%. | 32 000 | |
| 2 - level 55 | Master and servitor damage against their shared target: +3%. | 105 000 | |
| 3 - level 70 | Master and servitor damage against their shared target: +4%. | 550 000 | |
| 4 - level 78 | Master and servitor damage against their shared target: +5%. | 21 340 000 | |
| 1 - level 52 | Swaps the Arcana Lord and his active servant. Cast range: 600. Unavailable while movement is disabled or inside a peace zone. | 106 000 | |
| 2 - level 68 | Cast range: 800. | 550 000 | |
| 1 - level 43 | Arcana Lord independently deals fiery magical damage to the selected target. The servant does not receive this skill. Power: 50. Cannot deal magic critical damage. | 39 000 | |
| 2 - level 55 | Power: 67. | 105 000 | |
| 3 - level 67 | Power: 88. | 500 000 | |
| 4 - level 76 | Power: 114. | 10 000 000 |
Cardinal
Changed skills
- Greater Battle Heal, Major Heal and Major Group Heal are separated by effectiveness and MP consumption.
- Purification Field is cast without Spell Force, while Miracle remains independent.
Removed skills
- Spell Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly enhances healing, reduces MP consumption and increases Holy Judgment damage. Duration: 15 sec. Healing power: +10%. Healing skill MP cost: −8%. Holy Judgment damage: +5%. | 88 000 | |
| 2 - level 72 | Duration: 18 sec. Healing power: +15%. Healing skill MP cost: −10%. Holy Judgment damage: +8%. | 650 000 | |
| 3 - level 80 | Duration: 20 sec. Healing power: +20%. Healing skill MP cost: −12%. Holy Judgment damage: +10%. | 150 000 000 | |
| 1 – level 40 | A direct attack spell grants Grace for 8 seconds: the next direct healing gains a bonus and changes Grace to Judgment. Direct healing, including for targets with full HP, gives Judgment for 8 seconds: the next Sacred Judgment receives a bonus and creates Grace again. Only one state is active at a time. Grace: healing +4%. Judgment: Holy Judgment damage +4%. | 36 000 | |
| 2 - level 55 | Grace: healing +6%. Judgment: Holy Judgment damage +6%. | 82 000 | |
| 3 - level 70 | Grace: healing +8%. Judgment: Holy Judgment damage +8%. | 390 000 | |
| 4 - level 78 | Grace: healing +10%. Judgment: Holy Judgment damage +10%. | 16 000 000 | |
| 1 - level 52 | Jumps backwards relative to the character's direction. A selected target is not required; The skill does not deal damage or restore health at the point of arrival. Jump distance: 300. Unavailable while movement is disabled or inside a peace zone. | 84 000 | |
| 2 - level 68 | Jump distance: 400. | 320 000 | |
| 1 - level 43 | Deals holy magic damage to the selected target. Against undead and demons, damage is 25% higher. Power: 50. Cannot deal magic critical damage. | 40 000 | |
| 2 - level 55 | Power: 68. | 82 000 | |
| 3 - level 67 | Power: 90. | 300 000 | |
| 4 - level 76 | Power: 116. | 8 340 000 |
Hierophant
Changed skills
- Prophecy of Fire gains early versions at levels 58 and 68 and full effect at level 78.
- Block Shield and Block Wind Walk share common debuff lines.
| Skill | Level | Stats | SP |
|---|---|---|---|
| Rank 1 — learned at level 58 | Target: one target. P. Atk. +4%; P. Def. +8%; Accuracy +1; Atk. Spd. +8%; Movement Speed −4%; Max HP +8%; HP regeneration +8%; Vulnerability to debuffs −4%. Duration: 5 min. Cost: Spirit Ore ×1. MP cost: 38. Base reuse time: 2 min. | 138 000 | |
| Rank 2 — learned at level 68 | Target: one target. P. Atk. +7%; P. Def. +14%; Accuracy +2; Atk. Spd. +14%; Movement Speed −7%; Max HP +14%; HP regeneration +14%; Vulnerability to debuffs −7%. Duration: 5 min. Cost: Spirit Ore ×3. MP cost: 55. Base reuse time: 2 min. | 640 000 | |
| Rank 3 — learned at level 78 | Target: one target. P. Atk. +10%; P. Def. +20%; Accuracy +4; Atk. Spd. +20%; Movement Speed −10%; Max HP +20%; HP regeneration +20%; Vulnerability to debuffs −10%. Duration: 5 min. Cost: Spirit Ore ×5. MP cost: 72. Base reuse time: 2 min. | 21 340 000 |
Removed skills
- Spell Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly enhances melee combat with a sword or blunt weapon and increases Penetrating Attack damage. Duration: 15 sec. P. Atk.: +8%. Atk. Spd.: +5%. Penetrating Attack damage: +5%. | 138 000 | |
| 2 - level 72 | Duration: 18 sec. P. Atk.: +12%. Atk. Spd.: +8%. Penetrating Attack damage: +8%. | 1 360 000 | |
| 3 - level 80 | Duration: 20 sec. P. Atk.: +16%. Atk. Spd.: +10%. Penetrating Attack damage: +10%. | 150 000 000 | |
| 1 – level 40 | Every fifth normal melee hit empowers the next Penetrating Attack. The empowered attack restores 1% of maximum MP. Damage of the next Penetrating Attack: +5%. The enhancement after five hits lasts 6 sec. The sequence resets after 10 sec. without a qualifying hit. | 32 000 | |
| 2 - level 55 | Damage of the next Penetrating Attack: +7%. | 90 000 | |
| 3 - level 70 | Damage of the next Penetrating Attack: +9%. | 850 000 | |
| 4 - level 78 | Damage of the next Penetrating Attack: +12%. | 21 340 000 | |
| 1 - level 52 | Quickly moves to the selected enemy and begins a normal attack. The dash itself does not cause damage and does not impose control. Dash distance: 450. Unavailable while movement is disabled or inside a peace zone. Minimum distance to the target: 200. | 89 000 | |
| 2 - level 68 | Dash distance: 600. Minimum distance to the target: 150. | 640 000 | |
| 1 - level 43 | Inflicts a single physical strike with a sword or blunt weapon and can reduce the target's physical defense by 8%. Power: 1200. Target P. Def. −8% for 6 sec. in both PvE and PvP. | 36 000 | |
| 2 - level 55 | Power: 2300. | 90 000 | |
| 3 - level 67 | Power: 3900. | 540 000 | |
| 4 - level 76 | Power: 6200. | 8 340 000 |
Elven Fighter
Eva's Templar
Changed skills
- Shield Bash retains its role as a short interrupt in melee combat.
- Dice cannot reapply the same control without an internal break.
- Symbol of Defense is applied independently and no longer requires Battle Force.
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases shield defense and magic resistance. Duration: 15 sec. Shield defence: +15%. M. Def.: +5%. Magic damage received: −3%. | 171 000 | |
| 2 - level 72 | Duration: 18 sec. Shield defence: +22%. M. Def.: +8%. Magic damage received: −4%. | 800 000 | |
| 3 - level 80 | Duration: 20 sec. Shield defence: +30%. M. Def.: +10%. Magic damage received: −5%. | 150 000 000 | |
| 1 – level 40 | Successful blocks with a shield accumulate up to 3 Guard. Tidal Tribunal consumes 3 charges, restores MP and is guaranteed to slow down monsters. MP restored by an empowered Tidal Tribunal: 1% of maximum MP. Guard charges are gained at most once every 2 sec. and last 15 sec. | 30 000 | |
| 2 - level 55 | MP restored by an empowered Tidal Tribunal: 1.5% of maximum MP. | 156 000 | |
| 3 - level 70 | MP restored by an empowered Tidal Tribunal: 2% of maximum MP. | 580 000 | |
| 4 - level 78 | MP restored by an empowered Tidal Tribunal: 2.5% of maximum MP. | 21 340 000 | |
| 1 - level 52 | Pulls the targeted enemy towards the knight and can slow him down. Cast range: 500. Unavailable while movement is disabled or inside a peace zone. Reuse time against a player or player servitor: 32 sec. | 114 000 | |
| 2 - level 68 | Cast range: 600. Reuse time against a player or player servitor: 28 sec. | 560 000 | |
| 1 - level 43 | Deals massive physical damage to the selected target and enemies around it, slows down enemies and helps hold off monsters. Power: 750. Target movement speed −20% for 6 sec. in PvE / 3 sec. in PvP. Up to 6 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 33 000 | |
| 2 - level 55 | Power: 1400. Up to 7 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 156 000 | |
| 3 - level 67 | Power: 2350. Up to 8 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 520 000 | |
| 4 - level 76 | Power: 3800. Up to 8 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 10 000 000 |
Sword Muse
Changed skills
- The cost of several simultaneously supported Songs retains the familiar Interlude system, but Inner Rhythm and the new passive significantly compensate for it.
- Arrest takes PvE damage without the Root boost in PvP.
- Song of Silence makes one check to pass the effect.
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly reduces damage taken by the group. Duration 15 sec. Damage taken -5%. | 267 000 | |
| 2 - level 72 | Duration 18 sec. Damage taken -7%, chance to block with shield +5%. | 1 330 000 | |
| 3 - level 80 | Duration 20 sec. Damage taken -9%, chance to block with shield +8%. | 150 000 000 | |
| 1 – level 40 | A shield block, successful Arrest, or Resonant Strike grants a charge of Song Rhythm. The next normal Song consumes up to 3 charges and costs less MP. MP cost of the next song: −6% per Song Rhythm charge consumed. Rhythm charges are gained at most once every 2 sec. and last 15 sec. | 48 000 | |
| 2 - level 55 | MP cost of the next song: −8% per Song Rhythm charge consumed. | 220 000 | |
| 3 - level 70 | MP cost of the next song: −10% per Song Rhythm charge consumed. | 1 160 000 | |
| 4 - level 78 | MP cost of the next song: −12% per Song Rhythm charge consumed. | 32 000 000 | |
| 1 - level 52 | Quickly moves to the selected enemy, helps to hold the attacked monster and begins a normal attack. The dash itself does not cause damage. Dash distance: 450. Unavailable while movement is disabled or inside a peace zone. Minimum distance to the target: 200. | 213 000 | |
| 2 - level 68 | Dash distance: 600. Minimum distance to the target: 150. | 980 000 | |
| 1 - level 43 | Deals a single physical strike, grants a charge of Song Rhythm and can reduce the target's physical attack by 8%. Power: 900. Target P. Atk. −8% for 6 sec. in PvE / 3 sec. in PvP. | 57 000 | |
| 2 - level 55 | Power: 1600. | 220 000 | |
| 3 - level 67 | Power: 2500. | 930 000 | |
| 4 - level 76 | Power: 3800. | 12 500 000 |
Wind Rider
Changed skills
- Mortal Blow: added skill levels 25–28, learned at character levels 43, 55, 67, 76. Backstab: added skill level 38, learned at character level 76. Blinding Blow: added skill level 11, learned at character level 76.
- Focus Chance does not enhance Hail of Daggers.
- Ultimate Evasion and Dodge use the same dodge line and do not stack completely.
| Skill | Level | Effects | SP |
|---|---|---|---|
| 25 — character level 43 | Delivers a dagger strike to a single target. Power: 1400. | 35 000 | |
| 26 — character level 55 | Power: 2500. | 147 000 | |
| 27 — character level 67 | Power: 3900. | 550 000 | |
| 28 — character level 76 | Power: 5200. | 12 500 000 | |
| 38 — character level 76 | Strikes a target from behind with a dagger. Power: 5660. | 12 500 000 | |
| 11 — character level 76 | Target: one target. Dagger Blow. Power: 3855. On the caster. Movement Speed +40. Duration: 15 sec. May turn the enemy away. The turn does not affect raid creatures, siege servitors or friendly NPCs. Requires: dagger. | 12 500 000 |
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases evasion and speed. Duration 12 sec. Evasion +6, Speed +10. A successful evasion reduces the remaining cooldown of Hail of Daggers by 1 sec., at most once every 2 sec. | 160 000 | |
| 2 - level 72 | Duration 14 sec. Evasion +9, Speed +20. | 1 000 000 | |
| 3 - level 80 | Duration 16 sec. Evasion +12, Speed +30. | 150 000 000 | |
| 1 – level 40 | After moving, enhances the next skill with a dagger for 4 seconds. Damage of the next dagger skill: +4%. Blow success chance: +5%. | 28 000 | |
| 2 - level 55 | Damage of the next dagger skill: +6%. Blow success chance: +7%. | 147 000 | |
| 3 - level 70 | Damage of the next dagger skill: +8%. Blow success chance: +9%. | 780 000 | |
| 4 - level 78 | Damage of the next dagger skill: +10%. Blow success chance: +12%. | 16 000 000 | |
| 1 - level 52 | Moves to the side or rear point of the selected target, increases the chance of the next Blow and for 2 sec. increases speed. Range 400. Blow chance +10%, Speed +20. Unavailable while movement is disabled or inside a peace zone. Minimum distance: 100. The next-Blow enhancement lasts 4 sec. and applies only against the selected target. | 115 000 | |
| 2 - level 68 | Range 550. Blow chance +15%, Speed +30. | 600 000 | |
| 1 - level 43 | Requires the selected target and deals massive physical damage to enemies around it. Power: 600. This skill's physical critical chance is capped at 10%. Up to 6 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 35 000 | |
| 2 - level 55 | Power: 1000. Up to 6 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 147 000 | |
| 3 - level 67 | Power: 1450. Up to 7 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 550 000 | |
| 4 - level 76 | Power: 2050. Up to 7 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 12 500 000 |
Moonlight Sentinel
Changed skills
- Double Shot: added skill level 38, learned at character level 76.
- Rapid Fire retains range reduction as the cost of high fire rate.
- Entangle and Hamstring Shot share the same deceleration line.
| Skill | Level | Effects | SP |
|---|---|---|---|
| 38 — character level 76 | Fires two arrows at a single target. Power: 5050. | 12 500 000 |
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases attack and movement speed, and also reduces the MP consumption of bow skills. Duration: 15 sec. Atk. Spd.: +6%. Movement speed: +10. Bow skill MP cost: −5%. | 201 000 | |
| 2 - level 72 | Duration: 18 sec. Atk. Spd.: +9%. Movement speed: +20. Bow skill MP cost: −7%. | 1 100 000 | |
| 3 - level 80 | Duration: 20 sec. Atk. Spd.: +12%. Movement speed: +30. Bow skill MP cost: −10%. | 150 000 000 | |
| 1 – level 40 | After moving, enhances the next hit skill with a bow for 4 seconds. Damage of the next offensive bow skill that hits: +4%. | 36 000 | |
| 2 - level 55 | Damage of the next offensive bow skill that hits: +6%. | 183 000 | |
| 3 - level 70 | Damage of the next offensive bow skill that hits: +8%. | 840 000 | |
| 4 - level 78 | Damage of the next offensive bow skill that hits: +10%. | 21 340 000 | |
| 1 - level 52 | Jumps back and for 2 sec. increases movement speed. Distance 300, Speed +20. Unavailable while movement is disabled or inside a peace zone. | 135 000 | |
| 2 - level 68 | Distance 400, Speed +30. | 700 000 |
Elven Mystic
Mystic Muse
Changed skills
- Hydro Blast: added skill level 29, learned at character level 76.
- Frost Bolt and Ice Vortex share the same slow line.
- Raging Waves is self-cast and no longer requires Spell Force.
| Skill | Level | Effects | SP |
|---|---|---|---|
| 29 — character level 76 | Attacks a single target with water. Power: 112. | 12 500 000 |
Removed skills
- Spell Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases the speed of magic and damage of water skills, and also reduces MP consumption. Duration: 15 sec. Casting Spd.: +6%. Water skill damage: +5%. MP cost: −5%. | 110 000 | |
| 2 - level 72 | Duration: 18 sec. Casting Spd.: +9%. Water skill damage: +8%. MP cost: −5%. | 750 000 | |
| 3 - level 80 | Duration: 20 sec. Casting Spd.: +12%. Water skill damage: +10%. MP cost: −5%. | 150 000 000 | |
| 1 – level 40 | Hitting an already slowed target with a water spell can return 15% of the spent MP. Chance to recover MP when a water spell hits a slowed target: 15%. MP recovery triggers at most once every 3 sec. | 27 000 | |
| 2 - level 55 | Chance to recover MP when a water spell hits a slowed target: 20%. | 91 000 | |
| 3 - level 70 | Chance to recover MP when a water spell hits a slowed target: 25%. | 430 000 | |
| 4 - level 78 | Chance to recover MP when a water spell hits a slowed target: 30%. | 21 340 000 | |
| 1 - level 52 | Jumps backwards relative to the character's direction. A selected target is not required; The skill does not deal damage or remove negative effects. Jump distance: 300. Unavailable while movement is disabled or inside a peace zone. | 90 000 | |
| 2 - level 68 | Jump distance: 400. | 370 000 |
Elemental Master
Changed skills
- Wizard Servitor and Final Servitor form one line and do not overlap at the same time.
- Aqua Swirl: added skill levels 9–12, learned at character levels 43, 55, 67, 76.
- Anti-Summoning Field is self-applied and no longer requires Spell Force.
| Skill | Level | Effects | SP |
|---|---|---|---|
| 9 — character level 43 | Attacks a single target with water. Power: 55. | 38 000 | |
| 10 — character level 55 | Power: 72. | 96 000 | |
| 11 — character level 67 | Power: 92. | 500 000 | |
| 12 — character level 76 | Power: 112. | 12 500 000 |
Removed skills
- Spell Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases the magic attack and magic speed of the master and active servant, reducing MP consumption. Duration 15 sec. Mag. Atk. +6%, Spd. Mag. +5%, MP consumption -3%. | 147 000 | |
| 2 - level 72 | Duration 18 sec. Mag. Atk. +9%, Spd. Mag. +7%, MP consumption -4%. | 1 070 000 | |
| 3 - level 80 | Duration 20 sec. Mag. Atk. +12%, Spd. Mag. +10%, MP consumption -5%. | 150 000 000 | |
| 1 – level 40 | Direct magical attacks by a servant restore part of Max MP to the owner. A direct magic attack by the servitor restores 0.4% of the master's maximum MP. MP recovery triggers at most once every 4 sec. | 30 000 | |
| 2 - level 55 | A direct magic attack by the servitor restores 0.6% of the master's maximum MP. | 96 000 | |
| 3 - level 70 | A direct magic attack by the servitor restores 0.8% of the master's maximum MP. | 550 000 | |
| 4 - level 78 | A direct magic attack by the servitor restores 1% of the master's maximum MP. | 21 340 000 | |
| 1 - level 52 | Swaps the Elemental Master and his active servant. Cast range: 600. Unavailable while movement is disabled or inside a peace zone. | 100 000 | |
| 2 - level 68 | Cast range: 800. | 550 000 | |
| 1 - level 43 | Elemental Master independently deals water magic damage to the selected target and restores 0.5% Max MP. The servant does not receive this skill. Power: 48. Cannot deal magic critical damage. | 38 000 | |
| 2 - level 55 | Power: 64. | 96 000 | |
| 3 - level 67 | Power: 84. | 500 000 | |
| 4 - level 76 | Power: 108. | 12 500 000 |
Eva's Saint
Changed skills
- Recharge uses a single MP recovery cap.
- Prophecy of Water gains early versions at levels 58 and 68 and full effect at level 78.
| Skill | Level | Stats | SP |
|---|---|---|---|
| Rank 1 — learned at level 58 | Target: one target. M. Atk. +8%; M. Def. +8%; Casting Spd. +8%; Magic critical rate +30%; MP regeneration +8%; Movement Speed −6%; Vulnerability to debuffs −4%. Duration: 5 min. Cost: Spirit Ore ×1. MP cost: 38. Base reuse time: 2 min. | 100 000 | |
| Rank 2 — learned at level 68 | Target: one target. M. Atk. +14%; M. Def. +14%; Casting Spd. +14%; Magic critical rate +60%; MP regeneration +14%; Movement Speed −13%; Vulnerability to debuffs −7%. Duration: 5 min. Cost: Spirit Ore ×3. MP cost: 55. Base reuse time: 2 min. | 390 000 | |
| Rank 3 — learned at level 78 | Target: one target. M. Atk. +20%; M. Def. +20%; Casting Spd. +20%; Magic critical rate +100%; MP regeneration +20%; Movement Speed −20%; Vulnerability to debuffs −10%. Duration: 5 min. Cost: Spirit Ore ×5. MP cost: 72. Base reuse time: 2 min. | 21 340 000 |
Removed skills
- Spell Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases healing and MP recovery, reduces the consumption of magic skills and increases the damage of Water Bind. Duration: 15 sec. Healing power and MP restored by Recharge: +8%. Magic skill MP cost: −8%. Water Bind damage: +5%. | 100 000 | |
| 2 - level 72 | Duration: 18 sec. Healing power and MP restored by Recharge: +12%. Magic skill MP cost: −10%. Water Bind damage: +8%. | 710 000 | |
| 3 - level 80 | Duration: 20 sec. Healing power and MP restored by Recharge: +16%. Magic skill MP cost: −12%. Water Bind damage: +10%. | 150 000 000 | |
| 1 – level 40 | Every third direct healing of an ally or Recharge restores Eva's Saint's Max MP. Own MP restored after every third direct heal on an ally or Recharge: 1% of maximum MP. After recovery from the third qualifying action, there is a 6 sec. cooldown; accumulation lasts 15 sec. | 34 000 | |
| 2 - level 55 | Own MP restored after every third direct heal on an ally or Recharge: 1.5% of maximum MP. | 90 000 | |
| 3 - level 70 | Own MP restored after every third direct heal on an ally or Recharge: 2% of maximum MP. | 490 000 | |
| 4 - level 78 | Own MP restored after every third direct heal on an ally or Recharge: 2.5% of maximum MP. | 21 340 000 | |
| 1 - level 52 | Jumps backwards relative to the character's direction. A selected target is not required; The skill does not deal damage or remove negative effects. Jump distance: 300. Unavailable while movement is disabled or inside a peace zone. | 77 000 | |
| 2 - level 68 | Jump distance: 400. | 390 000 | |
| 1 - level 43 | Deals water magic damage to the selected target and can reduce its attack and magic speed. Power: 44. Target's attack speed and casting speed: −8%. Target Atk. Spd. and Casting Spd. −8% for 6 sec. in PvE / 3 sec. in PvP. Cannot deal magic critical damage. | 38 000 | |
| 2 - level 55 | Power: 59. Target's attack speed and casting speed: −8%. Target Atk. Spd. and Casting Spd. −8% for 6 sec. in PvE / 3 sec. in PvP. | 90 000 | |
| 3 - level 67 | Power: 78. Target's attack speed and casting speed: −10%. Target Atk. Spd. and Casting Spd. −10% for 6 sec. in PvE / 3 sec. in PvP. | 360 000 | |
| 4 - level 76 | Power: 102. Target's attack speed and casting speed: −10%. Target Atk. Spd. and Casting Spd. −10% for 6 sec. in PvE / 3 sec. in PvP. | 8 340 000 |
Dark Elf Fighter
Shillien Templar
Changed skills
- Lightning Strike makes one paralysis check.
- The dice use common control and debuff intervals.
- Touch of Death remains a strong single debuff and is not spread by mass attacks.
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly enhances shield protection and restores HP from damage from physical skills. Duration: 15 sec. Shield defence: +15%. Restores HP equal to 5% of damage dealt by physical skills. Healing is capped at 3% of Max HP per physical skill use. | 120 000 | |
| 2 - level 72 | Duration: 18 sec. Shield defence: +22%. Restores HP equal to 7% of damage dealt by physical skills. | 600 000 | |
| 3 - level 80 | Duration: 20 sec. Shield defence: +30%. Restores HP equal to 10% of damage dealt by physical skills. | 150 000 000 | |
| 1 – level 40 | Successful blocks with a shield accumulate up to 3 Guard. Bloody Judgment consumes 3 charges and additionally restores HP from damage dealt. Additional HP restored by an empowered Bloody Judgment: 8% of damage dealt. When three charges are consumed, Bloody Judgment healing is capped at 5% of Max HP. Guard charges are gained at most once every 2 sec. and last 15 sec. | 26 000 | |
| 2 - level 55 | Additional HP restored by an empowered Bloody Judgment: 12% of damage dealt. | 110 000 | |
| 3 - level 70 | Additional HP restored by an empowered Bloody Judgment: 16% of damage dealt. | 470 000 | |
| 4 - level 78 | Additional HP restored by an empowered Bloody Judgment: 20% of damage dealt. | 21 340 000 | |
| 1 - level 52 | Pulls the targeted enemy towards the knight and can slow him down. Cast range: 500. Unavailable while movement is disabled or inside a peace zone. Reuse time against a player or player servitor: 32 sec. | 94 000 | |
| 2 - level 68 | Cast range: 600. Reuse time against a player or player servitor: 28 sec. | 410 000 | |
| 1 - level 43 | Deals massive physical damage to the selected target and enemies around it, helps hold off monsters and restores HP from damage dealt. Power: 850. Heals for 12% of damage dealt, capped at 3% of Max HP per use. Consuming three Bloody Guard charges adds 8/12/16/20% of damage to healing according to Bloody Guard level and raises the cap to 5% of Max HP. Up to 6 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 26 000 | |
| 2 - level 55 | Power: 1600. Up to 7 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 110 000 | |
| 3 - level 67 | Power: 2700. Up to 8 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 380 000 | |
| 4 - level 76 | Power: 4300. Up to 8 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 10 000 000 |
Spectral Dancer
Changed skills
- The cost of several simultaneously supported Dances remains the same, but active combat allows you to compensate for it.
- Sting receives relevant PvE damage and bleed without being overly buffed in PvP.
- Dance of Medusa makes one petrification check and does not renew itself.
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases the group's physical attack and the critical hit chance of physical skills. Duration: 15 sec. Party P. Atk.: +4%. Party physical skill critical chance: +5%. | 200 000 | |
| 2 - level 72 | Duration: 18 sec. Party P. Atk.: +6%. Party physical skill critical chance: +8%. | 1 000 000 | |
| 3 - level 80 | Duration: 20 sec. Party P. Atk.: +8%. Party physical skill critical chance: +10%. | 150 000 000 | |
| 1 – level 40 | A successful Hex, Power Break, Arrest or Demonic Blade Dance grants a Dance Rhythm charge. The next normal Dance consumes up to 3 charges and costs less MP. MP cost of the next dance: −6% per Dance Rhythm charge consumed. Rhythm charges are gained at most once every 2 sec. and last 15 sec. | 43 000 | |
| 2 - level 55 | MP cost of the next dance: −8% per Dance Rhythm charge consumed. | 170 000 | |
| 3 - level 70 | MP cost of the next dance: −10% per Dance Rhythm charge consumed. | 850 000 | |
| 4 - level 78 | MP cost of the next dance: −12% per Dance Rhythm charge consumed. | 32 000 000 | |
| 1 - level 52 | Quickly moves to the selected enemy and begins a normal attack. The dash itself does not cause damage and does not impose control. Dash distance: 450. Unavailable while movement is disabled or inside a peace zone. Minimum distance to the target: 200. | 167 000 | |
| 2 - level 68 | Dash distance: 600. Minimum distance to the target: 150. | 780 000 | |
| 1 - level 43 | Deals a single physical strike with dual swords, gives a charge of Dance Rhythm and can reduce the target's physical defense by 8%. Power: 1050. Target P. Def. −8% for 6 sec. in PvE / 3 sec. in PvP. | 46 000 | |
| 2 - level 55 | Power: 1850. | 170 000 | |
| 3 - level 67 | Power: 2900. | 680 000 | |
| 4 - level 76 | Power: 4400. | 12 500 000 |
Ghost Hunter
Changed skills
- Deadly Blow, Backstab and Lethal Blow receive the strongest back damage development among daggers.
- Focus Death and Perfect Ambush only stack up to the total back damage bonus cap.
- Counterattack does not reflect mass attacks.
- Backstab: added skill level 38, learned at character level 76. Deadly Blow: added skill level 38, learned at character level 76.
| Skill | Level | Effects | SP |
|---|---|---|---|
| 38 — character level 76 | Strikes a target from behind with a dagger. Power: 5660. | 12 500 000 | |
| 38 — character level 76 | Delivers a powerful dagger strike to a single target. Power: 5660. | 12 500 000 |
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Consumes 5% of current HP and briefly enhances Blow to the back. Duration 12 sec. Back damage +10%, Blow chance +5%. | 126 000 | |
| 2 - level 72 | Duration 14 sec. Back damage +15%, Blow chance +7%. | 710 000 | |
| 3 - level 80 | Duration 16 sec. Back damage +20%, Blow chance +10%. | 150 000 000 | |
| 1 – level 40 | A successful Back Blow marks the target for 4 seconds. The next skill with a dagger is strengthened, removes the mark and consumes 1% of the current HP. Damage of the next dagger skill against the marked target: +4%. | 28 000 | |
| 2 - level 55 | Damage of the next dagger skill against the marked target: +6%. | 116 000 | |
| 3 - level 70 | Damage of the next dagger skill against the marked target: +8%. | 580 000 | |
| 4 - level 78 | Damage of the next dagger skill against the marked target: +10%. | 16 000 000 | |
| 1 - level 52 | Moves strictly behind the selected target and increases the chance of the next Blow. Range 400. Chance of next Blow +10%. Unavailable while movement is disabled or inside a peace zone. Minimum distance: 100. The next-Blow enhancement lasts 4 sec. and applies only against the selected target. | 88 000 | |
| 2 - level 68 | Range 550. Chance of next Blow +15%. | 460 000 | |
| 1 - level 43 | Requires the selected target and deals massive physical damage to enemies around it. For poisoned or bleeding monsters, the damage is 15% higher. Power: 700. This skill's physical critical chance is capped at 10%. Up to 5 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 29 000 | |
| 2 - level 55 | Power: 1150. Up to 5 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 116 000 | |
| 3 - level 67 | Power: 1700. Up to 6 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 420 000 | |
| 4 - level 76 | Power: 2400. Up to 6 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 12 500 000 |
Ghost Sentinel
Changed skills
- Double Shot and Lethal Shot only gain a boost at low HP through Dark Aim.
- Dead Eye retains attack speed reduction as the cost of high damage.
- Symbol of the Sniper is self-cast and no longer requires Battle Force.
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Consumes 8% of current HP and briefly enhances bow skills, reducing received healing by 20%. Duration: 15 sec. Bow skill damage: +8%. | 173 000 | |
| 2 - level 72 | Duration: 18 sec. Bow skill damage: +12%. | 860 000 | |
| 3 - level 80 | Duration: 20 sec. Bow skill damage: +16%. | 150 000 000 | |
| 1 – level 40 | Strengthens bow skills when HP is low. Below 60% HP, bow skill damage: +4%. Below 30% HP, these skills gain an additional +3% damage. | 33 000 | |
| 2 - level 55 | Below 60% HP, bow skill damage: +6%. Below 30% HP, these skills gain an additional +4% damage. | 154 000 | |
| 3 - level 70 | Below 60% HP, bow skill damage: +8%. Below 30% HP, these skills gain an additional +5% damage. | 620 000 | |
| 4 - level 78 | Below 60% HP, bow skill damage: +10%. Below 30% HP, these skills gain an additional +6% damage. | 21 340 000 | |
| 1 - level 52 | Consumes 2% of current HP and jumps back. Jump distance: 300. Unavailable while movement is disabled or inside a peace zone. | 126 000 | |
| 2 - level 68 | Jump distance: 400. | 560 000 |
Dark Elf Mystic
Storm Screamer
Changed skills
- Death Spike can be learned from level 40; initial power: 52.
- Hurricane: added skill level 29, learned at character level 76.
- Curse Death Link retains its low HP boost and shares its cap with Storm Pressure.
- Cyclone is self-cast and no longer requires Spell Force.
| Skill | Level | Effects | SP |
|---|---|---|---|
| 29 — character level 76 | Attacks a single target with wind. Power: 112. | 10 000 000 |
Removed skills
- Spell Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Consumes 5% of current HP and briefly enhances air skills. MP consumption is increased by 8%, healing received is reduced by 10%. Duration: 15 sec. Wind skill damage: +10%. | 105 000 | |
| 2 - level 72 | Duration: 18 sec. Wind skill damage: +15%. | 710 000 | |
| 3 - level 80 | Duration: 20 sec. Wind skill damage: +20%. | 150 000 000 | |
| 1 – level 40 | A magical critical hit or killing a monster grants a Storm charge for 15 sec. Your next direct air spell consumes all charges. Maximum 3. Damage of the next direct wind spell: +2% per Storm charge consumed. PvE and magic critical triggers share a 2 sec. charge interval. Killing a player also grants a charge, with a separate 15 sec. interval. | 28 000 | |
| 2 - level 55 | Damage of the next direct wind spell: +3% per Storm charge consumed. | 89 000 | |
| 3 - level 70 | Damage of the next direct wind spell: +4% per Storm charge consumed. | 470 000 | |
| 4 - level 78 | Damage of the next direct wind spell: +5% per Storm charge consumed. | 21 340 000 | |
| 1 - level 52 | Jumps backwards relative to the character's direction. A selected target is not required; The skill does not deal damage and does not consume Storm charges. Jump distance: 300. Unavailable while movement is disabled or inside a peace zone. | 82 000 | |
| 2 - level 68 | Jump distance: 400. | 370 000 |
Spectral Master
Changed skills
- Assassin Servitor and Final Servitor form one line and do not overlap at the same time.
- Twister: added skill levels 9–12, learned at character levels 43, 55, 67, 76.
- Anti-Summoning Field is self-applied and no longer requires Spell Force.
| Skill | Level | Effects | SP |
|---|---|---|---|
| 9 — character level 43 | Attacks a single target with wind. Power: 55. | 37 000 | |
| 10 — character level 55 | Power: 72. | 104 000 | |
| 11 — character level 67 | Power: 92. | 500 000 | |
| 12 — character level 76 | Power: 112. | 10 000 000 |
Removed skills
- Spell Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Consumes 3% of the master's current HP and briefly enhances the physical and magical attack of the master and servant. The healing received by the owner is reduced by 10%. Duration 15 sec. Phys. and Mag. Atk. +7%. | 129 000 | |
| 2 - level 72 | Duration 18 sec. Phys. and Mag. Atk. +10%. | 1 070 000 | |
| 3 - level 80 | Duration 20 sec. Phys. and Mag. Atk. +14%. | 150 000 000 | |
| 1 – level 40 | Direct damage dealt by the servitor restores HP to the master and servant equally. HP restored to master and servitor: 2% of the servitor's direct damage, split equally between them. The stated share of damage is split equally between master and servitor; each is healed for at most 1.5% of their own Max HP per use. | 30 000 | |
| 2 - level 55 | HP restored to master and servitor: 3% of the servitor's direct damage, split equally between them. | 104 000 | |
| 3 - level 70 | HP restored to master and servitor: 4% of the servitor's direct damage, split equally between them. | 550 000 | |
| 4 - level 78 | HP restored to master and servitor: 5% of the servitor's direct damage, split equally between them. | 21 340 000 | |
| 1 - level 52 | Swaps the places of the Spectral Master and his active servant. Cast range: 600. Unavailable while movement is disabled or inside a peace zone. | 100 000 | |
| 2 - level 68 | Cast range: 800. | 550 000 | |
| 1 - level 43 | Spectral Master independently deals dark magic damage to the selected target. While the servant is alive, part of the damage dealt restores his HP. Power: 52. A living servitor is healed for 12% of damage in PvE or 5% in PvP, capped at 3% of its Max HP per use. Cannot deal magic critical damage. | 37 000 | |
| 2 - level 55 | Power: 69. | 104 000 | |
| 3 - level 67 | Power: 91. | 500 000 | |
| 4 - level 76 | Power: 118. | 10 000 000 |
Shillien Saint
Changed skills
- Recharge and Mass Recharge share a common MP recovery limit.
- Prophecy of Wind gains early versions at levels 58 and 68 and full effect at level 78.
| Skill | Level | Stats | SP |
|---|---|---|---|
| Rank 1 — learned at level 58 | Target: one target. Normal attack life steal: 2% of damage (except bows); Accuracy +1; Evasion +1; Atk. Spd. +8%; Physical critical damage +8% (from behind only); Physical critical rate: +8% of the base value (from behind only); Vulnerability to debuffs −4%. Duration: 5 min. Cost: Spirit Ore ×1. MP cost: 38. Base reuse time: 2 min. | 147 000 | |
| Rank 2 — learned at level 68 | Target: one target. Normal attack life steal: 3% of damage (except bows); Accuracy +2; Evasion +2; Atk. Spd. +14%; Physical critical damage +14% (from behind only); Physical critical rate: +14% of the base value (from behind only); Vulnerability to debuffs −7%. Duration: 5 min. Cost: Spirit Ore ×3. MP cost: 55. Base reuse time: 2 min. | 590 000 | |
| Rank 3 — learned at level 78 | Target: one target. Normal attack life steal: 5% of damage (except bows); Accuracy +4; Evasion +4; Atk. Spd. +20%; Physical critical damage +20% (from behind only); Physical critical rate: +20% of the base value (from behind only); Vulnerability to debuffs −10%. Duration: 5 min. Cost: Spirit Ore ×5. MP cost: 72. Base reuse time: 2 min. | 21 340 000 |
Removed skills
- Spell Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases magic attack, healing power and the effectiveness of your own direct vampirism. Duration: 15 sec. M. Atk.: +6%. Healing power: +5%. Effectiveness of your own direct life drain: +10%. | 147 000 | |
| 2 - level 72 | Duration: 18 sec. M. Atk.: +9%. Healing power: +8%. Effectiveness of your own direct life drain: +15%. | 1 150 000 | |
| 3 - level 80 | Duration: 20 sec. M. Atk.: +12%. Healing power: +10%. Effectiveness of your own direct life drain: +20%. | 150 000 000 | |
| 1 – level 40 | Direct magical damage restores part of the damage dealt in HP and MP. Direct magic damage restores HP equal to 2% and MP equal to 1% of damage dealt. Per-use caps: 2% of Max HP and 1% of Max MP. | 39 000 | |
| 2 - level 55 | Direct magic damage restores HP equal to 3% and MP equal to 1.5% of damage dealt. | 122 000 | |
| 3 - level 70 | Direct magic damage restores HP equal to 4% and MP equal to 2% of damage dealt. | 780 000 | |
| 4 - level 78 | Direct magic damage restores HP equal to 5% and MP equal to 2.5% of damage dealt. | 21 340 000 | |
| 1 - level 52 | Jumps backwards relative to the character's direction. A selected target is not required; The skill does not deal damage or remove negative effects. Jump distance: 300. Unavailable while movement is disabled or inside a peace zone. | 113 000 | |
| 2 - level 68 | Jump distance: 400. | 590 000 | |
| 1 - level 43 | Deals dark magic damage to the selected target, restores HP and can reduce the target's physical and magical defense. Power: 50. Target's physical and magic defence: −6%. The caster heals for 5% of damage in PvE or 2% in PvP, capped at 1.5% of Max HP per use. The defense debuff lasts 6 sec. in PvE / 3 sec. in PvP. Cannot deal magic critical damage. | 43 000 | |
| 2 - level 55 | Power: 67. Target's physical and magic defence: −6%. | 122 000 | |
| 3 - level 67 | Power: 88. Target's physical and magic defence: −8%. | 560 000 | |
| 4 - level 76 | Power: 114. Target's physical and magic defence: −8%. | 10 000 000 |
Orc Fighter
Titan
Changed skills
- Frenzy and Guts no longer work simultaneously.
- Skill Mastery does not reset Zealot's reuse time.
- Earthquake hits up to 8 monsters or up to 4 players.
- Symbol of Resistance is applied independently and no longer requires Battle Force.
Current buff effects
| Skill | Rank — learned at | Stats | SP |
|---|---|---|---|
| 1 — 28 | Target: self. Max HP +10%. Duration: 600 sec. After applying the buff, instantly restores 9.1% of the new Max HP. | 11 000 | |
| 2 — 40 | Target: self. Max HP +15%. Duration: 600 sec. After applying the buff, instantly restores 13% of the new Max HP. | 33 000 | |
| 3 — 49 | Target: self. Max HP +20%. Duration: 600 sec. After applying the buff, instantly restores 16.6% of the new Max HP. | 82 000 | |
| 4 — 58 | Target: self. Max HP +25%. Duration: 600 sec. After applying the buff, instantly restores 20% of the new Max HP. | 181 000 | |
| 5 — 64 | Target: self. Max HP +30%. Duration: 600 sec. After applying the buff, instantly restores 23% of the new Max HP. | 400 000 | |
| 6 — 70 | Target: self. Max HP +35%. Duration: 600 sec. After applying the buff, instantly restores 25.7% of the new Max HP. | 720 000 | |
| 1 — 32 | Target: self. P. Atk. +30% (bow / fist weapon); P. Atk. +100% (sword / two-handed sword / blunt weapon / two-handed blunt weapon / polearm); P. Atk. +20% (two-handed sword / two-handed blunt weapon); Accuracy +2 (two-handed sword / two-handed blunt weapon). Duration: 90 sec. Requires HP at or below 30%. | 17 000 | |
| 2 — 46 | Target: self. P. Atk. +40% (bow / fist weapon); P. Atk. +150% (sword / two-handed sword / blunt weapon / two-handed blunt weapon / polearm); P. Atk. +25% (two-handed sword / two-handed blunt weapon); Accuracy +4 (two-handed sword / two-handed blunt weapon). Duration: 90 sec. Requires HP at or below 30%. | 50 000 | |
| 3 — 55 | Target: self. P. Atk. +50% (bow / fist weapon); P. Atk. +200% (sword / two-handed sword / blunt weapon / two-handed blunt weapon / polearm); P. Atk. +34% (two-handed sword / two-handed blunt weapon); Accuracy +6 (two-handed sword / two-handed blunt weapon). Duration: 90 sec. Requires HP at or below 30%. | 142 000 | |
| 1 — 58 | Target: self. Accuracy +6; Movement Speed +10; Atk. Spd. +10%; Received healing −50%; Physical critical rate +33 (sword / two-handed sword / polearm); Physical critical damage +30% (blunt weapon / two-handed blunt weapon / unarmed / fist weapon). Duration: 60 sec. Requires HP at or below 30%. HP cost: 159. MP cost: 106. Fixed reuse time: 15 min. | 181 000 | |
| 2 — 66 | Target: self. Accuracy +6; Movement Speed +20; Atk. Spd. +20%; Received healing −50%; Physical critical rate +66 (sword / two-handed sword / polearm); Physical critical damage +60% (blunt weapon / two-handed blunt weapon / unarmed / fist weapon). Duration: 60 sec. Requires HP at or below 30%. HP cost: 183. MP cost: 122. Fixed reuse time: 15 min. | 440 000 | |
| 3 — 74 | Target: self. Accuracy +6; Movement Speed +30; Atk. Spd. +30%; Received healing −50%; Physical critical rate +100 (sword / two-handed sword / polearm); Physical critical damage +100% (blunt weapon / two-handed blunt weapon / unarmed / fist weapon). Duration: 60 sec. Requires HP at or below 30%. HP cost: 204. MP cost: 136. Fixed reuse time: 15 min. | 1 530 000 |
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Consumes 10% of current HP and briefly increases physical attack and attack speed. Healing received is reduced by 20%. Duration 15 sec. Phys. Atk. +8%, Spd. Atk. +5%. | 181 000 | |
| 2 - level 72 | Duration 18 sec. Phys. Atk. +12%, Spd. Atk. +7%. | 1 000 000 | |
| 3 - level 80 | Duration 20 sec. Phys. Atk. +16%, Spd. Atk. +10%. | 150 000 000 | |
| 1 – level 40 | Strengthens physical skills at low HP. Below 60% HP, physical skill damage: +4%. Below 30% HP, physical skills gain an additional +3% damage. | 33 000 | |
| 2 - level 55 | Below 60% HP, physical skill damage: +6%. Below 30% HP, physical skills gain an additional +4% damage. | 142 000 | |
| 3 - level 70 | Below 60% HP, physical skill damage: +8%. Below 30% HP, physical skills gain an additional +5% damage. | 720 000 | |
| 4 - level 78 | Below 60% HP, physical skill damage: +10%. Below 30% HP, physical skills gain an additional +6% damage. | 16 000 000 | |
| 1 - level 52 | Quickly moves to the selected enemy and begins a normal attack. The dash itself does not cause damage or stun. Dash distance: 450. Unavailable while movement is disabled or inside a peace zone. Minimum distance to the target: 200. | 126 000 | |
| 2 - level 68 | Dash distance: 600. Minimum distance to the target: 150. | 660 000 | |
| 1 - level 43 | Deals massive physical damage to enemies in front of the character and can stun them. When HP is below 30%, damage increases by 15%. Power: 1800. Stun lasts 3 sec. and does not affect raid creatures. Up to 6 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 38 000 | |
| 2 - level 55 | Power: 3600. Up to 7 PvE targets; if any target is a player or player servitor, the whole cast is limited to 3 targets. | 142 000 | |
| 3 - level 67 | Power: 6800. Up to 8 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 550 000 | |
| 4 - level 76 | Power: 11000. Up to 8 PvE targets; if any target is a player or player servitor, the whole cast is limited to 4 targets. | 10 000 000 |
Grand Khavatari
Changed skills
- Force Blaster, Force Burst, Force Storm, and Hurricane Assault receive the same charge consumption rules.
- Charges are checked when you start using the skill and are deducted once.
- Symbol of Energy is self-applied and no longer requires Battle Force.
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases attack speed, force damage and movement speed by 10. Duration: 15 sec. Atk. Spd.: +8%. Force skill damage: +5%. | 222 000 | |
| 2 - level 72 | Duration: 18 sec. Atk. Spd.: +12%. Force skill damage: +8%. | 1 100 000 | |
| 3 - level 80 | Duration: 20 sec. Atk. Spd.: +15%. Force skill damage: +10%. | 150 000 000 | |
| 1 – level 40 | Normal hits with brass knuckles can grant Force Charge, and critical hits guarantee a charge given the short trigger interval. Chance to gain a Force Charge from a normal fist-weapon hit: 20%. A charge can be gained at most once every 1.5 sec. | 39 000 | |
| 2 - level 55 | Chance to gain a Force Charge from a normal fist-weapon hit: 25%. | 171 000 | |
| 3 - level 70 | Chance to gain a Force Charge from a normal fist-weapon hit: 30%. | 1 040 000 | |
| 4 - level 78 | Chance to gain a Force Charge from a normal fist-weapon hit: 35%. Maximum Force Charges increase by 1. | 21 340 000 | |
| 1 - level 52 | Quickly moves to the selected enemy, gives 1 Force Charge and begins a normal attack. The dash itself does not cause damage. Dash distance: 450. Unavailable while movement is disabled or inside a peace zone. Minimum distance to the target: 200. | 150 000 | |
| 2 - level 68 | Dash distance: 600. Minimum distance to the target: 150. | 780 000 | |
| 1 - level 43 | Deals a single blow with brass knuckles, consumes 2 Force Charge and for 6 sec. leaves a mark. The next Force skill is enhanced and removes it. Power: 1600. Damage of the next Force skill against the marked target: +8%. | 51 000 | |
| 2 - level 55 | Power: 3100. Damage of the next Force skill against the marked target: +10%. | 171 000 | |
| 3 - level 67 | Power: 5300. Damage of the next Force skill against the marked target: +12%. | 660 000 | |
| 4 - level 76 | Power: 8500. Damage of the next Force skill against the marked target: +15%. | 10 000 000 |
Orc Mystic
Dominator
Changed skills
- Clan buffs first select group members, then the rest of the clan members within an acceptable distance.
- Seal of Despair and Seal of Disease use the same resistance rules.
- Victories of Pa'agrio gains early versions at levels 58 and 68 and full effect at level 78.
| Skill | Level | Stats | SP |
|---|---|---|---|
| Rank 1 — learned at level 58 | Target: clan members. P. Atk. +4%; P. Def. +8%; Physical critical rate: +8% of the base value; Accuracy +1; Atk. Spd. +8%; Casting Spd. +8%; Physical critical damage +8%; M. Atk. +8%; M. Def. +8%; Movement Speed −6%; Max HP +8%; Vulnerability to debuffs −8%. Duration: 10 min. After applying the buff, instantly restores 5% of the new Max HP. Radius: 900. Cost: Spirit Ore ×10. MP cost: 125. Base reuse time: 10 min. | 100 000 | |
| Rank 2 — learned at level 68 | Target: clan members. P. Atk. +7%; P. Def. +14%; Physical critical rate: +14% of the base value; Accuracy +2; Atk. Spd. +14%; Casting Spd. +14%; Physical critical damage +14%; M. Atk. +14%; M. Def. +14%; Movement Speed −13%; Max HP +14%; Vulnerability to debuffs −14%. Duration: 10 min. After applying the buff, instantly restores 10% of the new Max HP. Radius: 900. Cost: Spirit Ore ×20. MP cost: 200. Base reuse time: 10 min. | 320 000 | |
| Rank 3 — learned at level 78 | Target: clan members. P. Atk. +10%; P. Def. +20%; Physical critical rate: +20% of the base value; Accuracy +4; Atk. Spd. +20%; Casting Spd. +20%; Physical critical damage +20%; M. Atk. +20%; M. Def. +20%; Movement Speed −20%; Max HP +20%; Vulnerability to debuffs −20%. Duration: 10 min. After applying the buff, instantly restores 20% of the new Max HP. Radius: 900. Cost: Spirit Ore ×40. MP cost: 284. Base reuse time: 10 min. | 16 000 000 |
Removed skills
- Spell Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases the chance of your own Seals, physical and magical defense and reduces MP consumption for Seals. Duration: 15 sec. Success chance of your own Seals: +5%. P. Def. and M. Def.: +5%. Seal MP cost: −8%. | 100 000 | |
| 2 - level 72 | Duration: 18 sec. Success chance of your own Seals: +8%. P. Def. and M. Def.: +7%. Seal MP cost: −10%. | 600 000 | |
| 3 - level 80 | Duration: 20 sec. Success chance of your own Seals: +10%. P. Def. and M. Def.: +10%. Seal MP cost: −12%. | 150 000 000 | |
| 1 – level 40 | Increases damage to a target under its own Seal. If Seal hits at least three targets, restores 1% Max MP. Damage against a target affected by your own Seal: +4%. MP recovery triggers at most once every 6 sec. | 22 000 | |
| 2 - level 55 | Damage against a target affected by your own Seal: +6%. | 66 000 | |
| 3 - level 70 | Damage against a target affected by your own Seal: +8%. | 390 000 | |
| 4 - level 78 | Damage against a target affected by your own Seal: +10%. | 16 000 000 | |
| 1 - level 52 | Jumps backwards relative to the character's direction. A selected target is not required; The skill does not deal damage or remove negative effects. Jump distance: 300. Unavailable while movement is disabled or inside a peace zone. | 64 000 | |
| 2 - level 68 | Jump distance: 400. | 320 000 |
Doom Cryer
Changed skills
- Chant of Victory gains early versions at levels 58 and 68 and full effect at level 78.
- Aura Sink, Freezing Flame, and Seal of Poison gain actual levels and damage over time.
| Skill | Level | Stats | SP |
|---|---|---|---|
| Rank 1 — learned at level 58 | Target: party members. P. Atk. +4%; P. Def. +8%; Physical critical rate: +8% of the base value; Accuracy +1; Atk. Spd. +8%; Casting Spd. +8%; Physical critical damage +8%; M. Atk. +8%; M. Def. +8%; Movement Speed −6%; Max HP +8%; Vulnerability to debuffs −8%. Duration: 10 min. After applying the buff, instantly restores 5% of the new Max HP. Radius: 1000. Cost: Spirit Ore ×10. MP cost: 125. Base reuse time: 10 min. | 138 000 | |
| Rank 2 — learned at level 68 | Target: party members. P. Atk. +7%; P. Def. +14%; Physical critical rate: +14% of the base value; Accuracy +2; Atk. Spd. +14%; Casting Spd. +14%; Physical critical damage +14%; M. Atk. +14%; M. Def. +14%; Movement Speed −13%; Max HP +14%; Vulnerability to debuffs −14%. Duration: 10 min. After applying the buff, instantly restores 10% of the new Max HP. Radius: 1000. Cost: Spirit Ore ×20. MP cost: 200. Base reuse time: 10 min. | 550 000 | |
| Rank 3 — learned at level 78 | Target: party members. P. Atk. +10%; P. Def. +20%; Physical critical rate: +20% of the base value; Accuracy +4; Atk. Spd. +20%; Casting Spd. +20%; Physical critical damage +20%; M. Atk. +20%; M. Def. +20%; Movement Speed −20%; Max HP +20%; Vulnerability to debuffs −20%. Duration: 10 min. After applying the buff, instantly restores 20% of the new Max HP. Radius: 1000. Cost: Spirit Ore ×40. MP cost: 284. Base reuse time: 10 min. | 16 000 000 |
Additional attack skill ranks
| Skill | Rank — learned at | Stats | SP |
|---|---|---|---|
| 7 — 76 | Target: one target. Direct MP damage. Power: 55. Drains 36 MP every 3 sec. for 30 sec. | 12 500 000 | |
| 7 — 76 | Target: enemies around the caster. Drains 156 HP every 3 sec. for 30 sec. Radius: 200. | 12 500 000 | |
| 5 — 76 | Target: one target. Drains 126 HP every 1 sec. for 15 sec. | 12 500 000 |
Removed skills
- Spell Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases attack speed, damage of direct attack spells and reduces their MP consumption. Duration: 15 sec. Atk. Spd.: +6%. Direct offensive spell damage: +5%. MP cost of these spells: −5%. | 138 000 | |
| 2 - level 72 | Duration: 18 sec. Atk. Spd.: +9%. Direct offensive spell damage: +8%. MP cost of these spells: −8%. | 1 070 000 | |
| 3 - level 80 | Duration: 20 sec. Atk. Spd.: +12%. Direct offensive spell damage: +10%. MP cost of these spells: −10%. | 150 000 000 | |
| 1 – level 40 | Every fifth normal melee hit empowers the next direct offensive spell. The empowered spell restores 1% of maximum MP. Damage of the next direct offensive spell: +5%. The enhancement after five hits lasts 6 sec. The sequence resets after 10 sec. without a qualifying hit. | 27 000 | |
| 2 - level 55 | Damage of the next direct offensive spell: +7%. | 102 000 | |
| 3 - level 70 | Damage of the next direct offensive spell: +9%. | 720 000 | |
| 4 - level 78 | Damage of the next direct offensive spell: +12%. | 16 000 000 | |
| 1 - level 52 | Jumps backwards relative to the character's direction. A selected target is not required; The skill does not deal damage or remove negative effects. Jump distance: 300. Unavailable while movement is disabled or inside a peace zone. | 95 000 | |
| 2 - level 68 | Jump distance: 400. | 550 000 |
Dwarf Fighter
Fortune Seeker
Changed skills
- Spoil and Spoil Festival retain the current economic chance without the hidden boost.
- Sweeper applies faster and does not delay movement longer than necessary.
- Spoil Crush gains additional levels of PvE power, and Polearm Mastery gives limited spear proficiency.
Removed skills
- Battle Force — removed from the skill learning list.
New skills
| Skill | Level | Effects | SP |
|---|---|---|---|
| 1 – level 58 | Briefly increases attack and movement speed. Damage against already spoiled monsters increases. Duration: 20 sec. Atk. Spd.: +10%. Movement speed: +10. Damage against spoiled monsters: +5%. | 219 000 | |
| 2 - level 72 | Duration: 20 sec. Atk. Spd.: +15%. Movement speed: +15. Damage against spoiled monsters: +8%. | 1 200 000 | |
| 3 - level 80 | Duration: 20 sec. Atk. Spd.: +20%. Movement speed: +20. Damage against spoiled monsters: +10%. | 150 000 000 | |
| 1 – level 40 | Increases damage against spoiled monsters. A successful Sweeper restores HP and MP once. Damage against spoiled monsters: +3%. A successful Sweeper restores 1% of maximum HP and 1% of maximum MP. | 36 000 | |
| 2 - level 55 | Damage against spoiled monsters: +5%. A successful Sweeper restores 1.5% of maximum HP and 1.5% of maximum MP. | 219 000 | |
| 3 - level 70 | Damage against spoiled monsters: +7%. A successful Sweeper restores 2% of maximum HP and 2% of maximum MP. | 840 000 | |
| 4 - level 78 | Damage against spoiled monsters: +10%. A successful Sweeper restores 2.5% of maximum HP and 2.5% of maximum MP. | 16 000 000 | |
| 1 - level 52 | Quickly moves to the selected enemy with a blunt weapon or spear and begins a normal attack. The dash itself does not cause damage. Dash distance: 450. Unavailable while movement is disabled or inside a peace zone. Minimum distance to the target: 200. | 150 000 | |
| 2 - level 68 | Dash distance: 600. Minimum distance to the target: 150. | 780 000 | |
| 1 - level 43 | Inflicts a single physical hit. If the monster is not already spoiled, makes a weakened Spoil check; Damage to an already spoiled target is 15% higher. Power: 1200. Spoil uses 35% of its normal calculated success chance, not a flat 35% chance. Raid creatures are excluded. | 42 000 | |
| 2 - level 55 | Power: 2300. | 219 000 | |
| 3 - level 67 | Power: 4000. | 680 000 | |
| 4 - level 76 | Power: 6500. | 8 340 000 |