About the Project
ZENITH is a low-rate project built on familiar Interlude mechanics and the modern Essence Wolf client using protocol 509. We preserve meaningful character progression, equipment value, class roles, and player interaction while gradually developing the game in our own direction. ZENITH is not an exact copy of the original Interlude: some items, values, and progression methods may differ, and the Wiki always contains the current information.
Server Summary
| Parameter | Value |
|---|---|
| Game foundation | Interlude |
| Development | Custom additions and staged expansion |
| Client | Essence Wolf, protocol 509 |
| Server time | UTC+3, Moscow time |
| Stage 1 maximum level | 60 |
| Subclasses | Disabled |
| Game clients | 1 without Premium, up to 2 with Premium |
| Offline hunting | Up to 6 hours per day |
Project Concept
ZENITH offers measured low-rate progression without huge stats, endless multipliers, or disposable equipment. Interlude is the foundation, but development does not end with its standard content. New levels, zones, bosses, items, and custom systems will open in stages. The full sequence is described on the Project Roadmap page. Core principles:
- clear and consistent character progression;
- lasting value for equipment of every grade;
- custom ways to obtain and enhance items;
- meaningful party play, crafting, and Spoil;
- no huge numbers or sudden power spikes;
- steady development in the project’s own direction.
Rates
| Parameter | Base rate |
|---|---|
| EXP | x0.5 |
| SP | x0.5 |
| Adena | x0.5 |
| Regular item drop | x0.5 |
| Spoil | x0.5 |
| Quest items and rewards | x1 |
| Raid and Epic Boss item drop | x1 |
| Seal Stones | x1 |
| Herbs | x1 |
| Manor | x1 |
The population of regular monsters is increased to approximately x2.5 and their respawn time is shorter. This keeps progression low-rate while reducing unnecessary competition for basic hunting spots.
Premium and Client Limit
Without Premium, one game client may be launched per IP and device. Premium on the primary active client allows a second client. Premium provides:
- +30% EXP and SP;
- +30% quest EXP and SP;
- +15% Adena from regular monsters;
- +15% L-Coin;
- +15% pure material drops;
- access to a second game client.
- Premium does not increase equipment drops, Spoil, quest items, Seal Stones, or Raid and Epic Boss rewards.
Core Features
Gift Calendar and Offline Hunting
ZENITH uses a 28-day Gift Calendar. Spend 30 minutes in the game to receive the daily reward. Every account also receives up to 6 hours of offline hunting per day. Offline characters keep regular loot, materials, and Adena, but do not receive L-Coin from monster kills or progress missions.
Stage 1
New content will open gradually as the project develops. Stage 1 uses the following conditions:
- maximum character level — 60;
- main hunting content with monsters up to level 62;
- 33 selected Raid Bosses;
- level 55 Queen Ant and Orfen;
- sieges for Gludio, Dion, and Giran;
- subclasses are disabled.